GBear Posted November 2, 2016 Share Posted November 2, 2016 hi i'm using 3.x now.. I'm wondering how fast... do you kwow about this? if migrate 4.x from 3.x, tell me about good thing and bad thing thx Quote Link to comment Share on other sites More sharing options...
xerver Posted November 2, 2016 Share Posted November 2, 2016 v4 has better batching (multi-texture batching) and reduced GPU calls. It also has a few optimizations to the transform update passes. Quote Link to comment Share on other sites More sharing options...
GBear Posted November 3, 2016 Author Share Posted November 3, 2016 @xerver thx.. i will test with 4.1.1 soon and i will update how better than 3.1.1 thx.. Quote Link to comment Share on other sites More sharing options...
metalim Posted November 11, 2016 Share Posted November 11, 2016 On 03/11/2016 at 0:53 PM, GBear said: i will test with 4.1.1 soon and i will update how better than 3.1.1 So, how was your testing? Quote Link to comment Share on other sites More sharing options...
GBear Posted November 15, 2016 Author Share Posted November 15, 2016 @metalim hi metalim.. i test with my projectM very very hard project.. My project only use WebGL. Canvas not using.. i feel . v4 is slow better than v3 on PC, 5-10% Slow v4 is fast better than v3 on Android(galaxy Note 10.1) 10-30% Fast v4 is fast better than v3 on IOS(iPhone) 30~80% Fast it looks like because of Batching Mobile has sensitive with batching(drawCall). so MultiBatchting is very efficient but i'm not using v4 yet.. because it has some problem with my project.. like pixi-spine or something.. if you create new game. i recommand v4 for you. Quote Link to comment Share on other sites More sharing options...
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