ivansglazunov Posted November 1, 2016 Share Posted November 1, 2016 I am an experienced developer with 10 years of experience. Now I have to develop system based on graph theory and category theory, allowing use in any environment any application complex semantic/semantic legal interaction. With this system i can spread rights as properties on graph structures and to maintain the integrity of any changes. It has now reached the state when I want to use it somewhere. Now we are working on using the system for fast and dynamic management of crm/cms/lms systems. The work is free for me and my friends. Ultimately, we hope to launch many services, games and apps and provide more than half of the functionality in the OpenSource. I want to create a game which would qualify the statement: Strategic (civ, eu4...) Tactic (construction, mining, buttle, minecraft, heroes of the storm...) Open world Generated in real-time environment map and combinations of elements (aka technology) Cross-platform and cross-browser Online Embedded systems to organize tasks and communications, management of teams and hierarchies of subordinates. and more... I know a huge amount of development. I am looking for anyone who would be interested in. I'm looking for those who would like to make the perfect modern, minimalist, material design of map generation, units.. I'm looking for those who would like to develop ideas and to create the mechanics. We are looking for friends for this undertaking. It's free. However, the participation has to some bonuses. I am willing to share all the technology I possess. I am ready to teach if need be. Quote Link to comment Share on other sites More sharing options...
ivansglazunov Posted November 7, 2016 Author Share Posted November 7, 2016 It is not clear / Difficult? Bored / Not formulated motive? Other? Quote Link to comment Share on other sites More sharing options...
Milton Posted November 7, 2016 Share Posted November 7, 2016 I have no idea what you're talking about. Just show something. Quote Link to comment Share on other sites More sharing options...
ivansglazunov Posted November 8, 2016 Author Share Posted November 8, 2016 "Something"? What exactly? Repository with the system which can not be understood without explanation? If you like the idea, I can show you. Here I can answer specific questions. The rest is in PM. Quote Link to comment Share on other sites More sharing options...
lemmo Posted November 25, 2016 Share Posted November 25, 2016 On 2016-10-31 at 8:34 PM, ivansglazunov said: I know a huge amount of development. I am looking for anyone who would be interested in. I'm looking for those who would like to make the perfect modern, minimalist, material design of map generation, units.. I'm looking for those who would like to develop ideas and to create the mechanics. We are looking for friends for this undertaking. So you're looking for an idea guy? Or someone to create assets as well? Well, if you just want ideas, I can help with that... Quote Link to comment Share on other sites More sharing options...
ivansglazunov Posted November 28, 2016 Author Share Posted November 28, 2016 Just ideas are flying around. If to go in any direction, something always happen. Another issue with someone to go, where to go, what are intermediate goals and milestones? Practice and co-operation is needed if we want results. Programming and analysis, work on the details of the views and integration. lemmo 1 Quote Link to comment Share on other sites More sharing options...
lemmo Posted December 7, 2016 Share Posted December 7, 2016 Okay, it seems like you want to make a 4x game set in the ancient or medieval age which also involves construction and some sort of real-time, heroic, battle system, since you alluded to Civilization, Minecraft, and Heroes. The first question I have is the about the scale of the game, in terms of the number of players and the duration of any one game. Is it going to be: 1. A single, gigantic, persistent world that never ends and which holds thousands of players who can log on each day to manage their empire until they get bored of doing so? (e.g http://www.neveron.com/) 2. A massively-multiplayer arena in which one game starts with tens of players, takes several weeks, and at the end of which, one player is crowned the winner (e.g. http://ferion.com/) 3. A game with up to 10 players that takes a couple of hours to play? https://www.youtube.com/watch?v=PvU7SBKSqnk 4. An RTS such as Starcraft or Warcraft that takes 10-30 minutes per round? I'm not sure of the scale you're aiming for, because you've alluded to a bunch of different games, but I think this is the first question that should be answered. ivansglazunov 1 Quote Link to comment Share on other sites More sharing options...
Menzorg Posted December 7, 2016 Share Posted December 7, 2016 Maybe its crazy, but game can contain all of this skales. Some creatures can have 1 live-cycle, some of them dont die at all, some can be manipulated only by tabs and play not real-time. Its game-in-game conception. So many good games have a mini games inside, so this game will get no mini, FULL games inside. Web-platform wellcome. ivansglazunov 1 Quote Link to comment Share on other sites More sharing options...
ivansglazunov Posted December 8, 2016 Author Share Posted December 8, 2016 23 hours ago, Menzorg said: Maybe its crazy, but game can contain all of this skales. Some creatures can have 1 live-cycle, some of them dont die at all, some can be manipulated only by tabs and play not real-time. Its game-in-game conception. So many good games have a mini games inside, so this game will get no mini, FULL games inside. Web-platform wellcome. ++ Quote Link to comment Share on other sites More sharing options...
ivansglazunov Posted December 8, 2016 Author Share Posted December 8, 2016 It entirely depends on the flexibility of the original data structure. If I'm not mistaken, it is flexible enough for a smooth, gradual implementation of such diverse logics. Quote Link to comment Share on other sites More sharing options...
lemmo Posted December 12, 2016 Share Posted December 12, 2016 On 2016-12-07 at 11:47 AM, Menzorg said: Maybe its crazy, but game can contain all of this skales. Some creatures can have 1 live-cycle, some of them dont die at all, some can be manipulated only by tabs and play not real-time. Its game-in-game conception. So many good games have a mini games inside, so this game will get no mini, FULL games inside. Web-platform wellcome. Massively multiplayer recursive lemmings. Just throwing that out there now, I'll write details tmr Quote Link to comment Share on other sites More sharing options...
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