GameMonetize Posted November 17, 2016 Share Posted November 17, 2016 If I take the first PG you sent (and change "floor" to "Plane") it works: http://www.babylonjs-playground.com/#1VXBNJ#18 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 17, 2016 Share Posted November 17, 2016 nope! it DOES NOT WORK. THERE IS A F***** BUG Give me some time, I'll fix it! gryff 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 17, 2016 Share Posted November 17, 2016 Fixed thank you Gryff tor reporting this nasty one! Quote Link to comment Share on other sites More sharing options...
gryff Posted November 17, 2016 Author Share Posted November 17, 2016 2 hours ago, Deltakosh said: Give me some time, I'll fix it! @Deltakosh : well that did not take long!! And of course thank you ! And not a bug - just a code adjustment. Funny, I found it by accident - I have started using the ArcRotate camera in all my early Blender exports of a scene, so that I can get a good exploration view in the Sandbox. And this showed up when I first moved it to the PG. Just locally tested the .babylon of my problem file with the latest version of BJS - seems to work fine So thank you again DK. And to all the other folks who suggested answers - they got me to keep searching for an answer - thank you too Perhaps more than anything though, it shows the helpfulness of the BJS community. cheers, gryff Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 18, 2016 Share Posted November 18, 2016 Quote Perhaps more than anything though, it shows the helpfulness of the BJS community. Can't agree more! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.