Hia guys!
In my very basic game, I have gravity and collision and stuff enabled on my little camera guy. Awesome!
But then when I try enabling gravity on another mesh, it seems to not do anything at all!
Why is this? I seem to remember this being a problem months ago but assumed it got fixed...
If babylon doesn't have this feature, I guess I'll need to implement it myself. I have absolutely no need for a fancy physics engine of any kinda, just need super simple gravity
Alas, imo th