Dad72 Posted October 28, 2016 Share Posted October 28, 2016 Hi, I see that in AssetManager can add meshes with "addMeshTask ()" using ImportMesh of SceneLoader, but there is not the possibility of adding of scenes in AssetManager. I thought something like "addSceneTask()" using Append of SceneLoader And have a processcalback to see the loading time as explained on this subject : http://www.html5gamedevs.com/topic/26085-progresscallback-for-assetmanager/ Thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 28, 2016 Share Posted October 28, 2016 The thing is that the REsourceLoader is supposed to work within a scene Quote Link to comment Share on other sites More sharing options...
Dad72 Posted October 28, 2016 Author Share Posted October 28, 2016 Ok, yes. What could be the best ways to load multiple scenes at the same time and then use one, then another. . . For example I imagine a scene exterior and scenes interior to access a house (for exemple) inside without having to load the scene. I search just good ways to do because I'm not sure to have the good ideas here. Thanks Deltakosh Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 29, 2016 Share Posted October 29, 2016 you could simply load them and store them in an array THen as you control the renderloop you can decide which one to render. But perhaps I'm missing your point? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted October 29, 2016 Author Share Posted October 29, 2016 A array. I told me that there had to be things planned and I had missed in Babylon. Yes, a array, I'll do it like that. Thank you DK GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.