AhmadAli Posted October 27, 2016 Share Posted October 27, 2016 Hello Guys, Is there 3D model library for .babylon? thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 27, 2016 Share Posted October 27, 2016 Hey! kind of:) https://github.com/BabylonJS/MeshesLibrary you can also export from 3dsmax,blender, etc.. webGLmmk 1 Quote Link to comment Share on other sites More sharing options...
AhmadAli Posted October 30, 2016 Author Share Posted October 30, 2016 @Deltakosh, thnx dude but i need more motions or custom animation. any suggestions?? Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted October 30, 2016 Share Posted October 30, 2016 hi @AhmadAli how much more talk about scale of your project Thanks Quote Link to comment Share on other sites More sharing options...
getzel Posted October 30, 2016 Share Posted October 30, 2016 You can use MakeHuman and its plugin MakeWalk with bvh mocap files to get fast models with animations. gryff 1 Quote Link to comment Share on other sites More sharing options...
gryff Posted October 30, 2016 Share Posted October 30, 2016 @AhmadAli : you might want to have a look at : clare.io They claim : Quote +100,000 free 3D models in OBJ, Blend, STL, FBX, DAE, Babylon.JS, Three.JS formats for use in Clara.io, Unity 3D, Blender, Sketchup, Cinema 4D, 3DS Max and Maya. cheers, gryff Quote Link to comment Share on other sites More sharing options...
pichou Posted April 10, 2018 Share Posted April 10, 2018 The models coming from clara.io doesn't seem to work with babylonjs. I tried a few files but with obj file there is parseJSON error during importing and with a babylon file the mesh is imported but when you set one parameter (position, scaling, etc) it does nothing to the mesh. Anybody has the same issues? I will try to send them a message! Quote Link to comment Share on other sites More sharing options...
Guest Posted April 10, 2018 Share Posted April 10, 2018 Let me know if you need me to fix stuff on Babylon.js side Quote Link to comment Share on other sites More sharing options...
Raggar Posted April 10, 2018 Share Posted April 10, 2018 2 hours ago, pichou said: The models coming from clara.io doesn't seem to work with babylonjs. I tried a few files but with obj file there is parseJSON error during importing and with a babylon file the mesh is imported but when you set one parameter (position, scaling, etc) it does nothing to the mesh. Anybody has the same issues? I will try to send them a message! I've never had an issue with importing models from clara.io. I believe they use the blender exporter. Although, when you import a model from clara.io using the .babylon extension, the actual mesh is at index 1, as either the exporter or their own software creates an empty mesh at index 0, and makes this the parent of the actual geometry mesh. This shouldn't be the issue, though, as scaling, rotating positioning etc. still effects the child. Quote Link to comment Share on other sites More sharing options...
pichou Posted April 11, 2018 Share Posted April 11, 2018 Hey @Raggar and @Deltakosh, I looked further and I found out that when I import the mesh there is actually a lot of meshes in the claraio's babylon file (between 10 to 30) when I expected just one. This is why when I tried to change the mesh properties it didn't work because I was moving or scaling only a part of the object. There is one mesh for each part of the object, for instance for this iphone 5S (https://clara.io/view/862d84a1-7dd3-4c69-a053-c0a90b7f994d) I get 24 different meshes with names like "button_volumedown", "light sensor", "powerswitch", etc. I guess when claraio uses the blender exporter they don't merge all of the object parts to end up with only one mesh. With some hope, I tried to use the function BABYLON.Mesh.MergeMeshes but didn't work héhé! Is it normal to have all that separate meshes? @Raggar do you have the same thing in the model you use from claraio? If it is the case how do you deal with that issue? Thanks guys! Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted April 11, 2018 Share Posted April 11, 2018 Also, I think it shouldn't be too difficult to use the new Skechfab API to load a model from their website (I never used it). pichou 1 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted April 11, 2018 Share Posted April 11, 2018 Out of curiosity, what does the producer tag in the .babylon file say the version of Blender & exporter being used (first line of file). This is the real pay off of adding the producer tag @Deltakosh. If there is no producer tag, then it is either very old or they manually remove it. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 11, 2018 Share Posted April 11, 2018 Can't agree more my friend Quote Link to comment Share on other sites More sharing options...
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