Marlin Posted October 26, 2016 Share Posted October 26, 2016 Hi, i'm having a little problem, and perhaps someone knows what to do. i'm emitting particles with emitter.explode and afterwards (about a sec), i want to move them all to a certain point. they move indeed, but not to the point i want them to. instead, they're always a little bit too far to the right (always on the right). i checked the destination.position multiple times, and it's correct, the particle bodys don't have any drag or something, i tried destroying them and give them a fresh new physics body, but still the same problem. i checked the emitter, but couldn't find something suspicious, but i'm quite new to phaser, so perhaps i'm just missing something. i'm using the arcade physics system. Link to comment Share on other sites More sharing options...
Marlin Posted October 26, 2016 Author Share Posted October 26, 2016 function addExplosiveEmitter(fieldName, key, frames, particleCount = 20, scale = 1, destination){ let obj = this; let game = obj.game; let emitter = obj[fieldName] = game.add.emitter(0, 0, particleCount); emitter.makeParticles(key, frames); emitter.scale.setTo(scale, scale); emitter.minParticleSpeed.setTo(-350, 350); emitter.maxParticleSpeed.setTo(350, -350); emitter.minParticleScale = 0.3; emitter.maxParticleScale = 0.8; emitter.gravity = 250; emitter.emit = (lifespan) =>{ emitter.position.copyFrom(obj); emitter.explode(lifespan, particleCount); if(destination){ let timer = game.time.create(true); timer.add(1000, () =>{ console.log(emitter); emitter.forEachAlive((child) =>{ game.physics.arcade.moveToObject(child, destination, 100, 1000); }); }); timer.start(0); } }; return emitter; Link to comment Share on other sites More sharing options...
samme Posted October 26, 2016 Share Posted October 26, 2016 Hi Marlin, maybe remove gravity before movement? http://codepen.io/anon/pen/yaAKNL?editors=0010 Link to comment Share on other sites More sharing options...
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