Jump to content

glTF models for Skinning has orientation problem


cx20
 Share

Recommended Posts

Link to comment
Share on other sites

  • 5 weeks later...
  • 1 month later...

@Luaacro I confirmed that the rotation problem was solved. I updated the following status :)

https://github.com/cx20/gltf-test#gltf-10-sample-models

Is it real that the right hand coordinate system is the default? I was a little surprised :blink:

I previously wrote a comparative article on the WebGL library. In that article, I wrote that Babylon.js is a left hand coordinate system, so I have to correct it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...