piotr Posted October 20, 2016 Share Posted October 20, 2016 I'm planning a side scrolling platformer and I was wondering: what are the cons of having one big level instead of having the game split in many levels? what are the limits of phaser, if any, regarding such solution (e.g. is there a maximum size for a tilemap)? are there any optimizations that could be put in place to achieve that (e.g. triggers to load enemies and items only when needed)? Thanks p. Link to comment Share on other sites More sharing options...
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