What are all the babylon possible shader attributes and uniforms:
// Attributes
attribute vec3 position;
attribute vec3 normal;
attribute vec2 uv;
// Uniforms
uniform mat4 worldViewProjection;
i assume they will all be equiv to some webgl attribute (if you had to do in strait webgl).
So i assume:
position = gl_Vertex -> To vec3
normal = gl_Normal -> To vec3
uv = gl_MultiTexCoord0 - To vec2
and
worldViewProjection = gl_ProjectionMatrix * gl_ModelViewM