qqdarren Posted October 19, 2016 Share Posted October 19, 2016 I see something different if I go directly here: http://playground.babylonjs.com/?28 to if I, say, go here: http://playground.babylonjs.com/?12 then choose PBR from the drop-down box. When I do the latter the four meshes are semi-transparent. I've managed to reproduce this on both Firefox and iPad. I'm guessing that one or the other of the playground entries is setting some global state that it shouldn't? By the way, the "wrong" way is actually quite an interesting effect: the balls look a bit like very delicate glass, or soap bubbles. It might be worth adding a comment, or bool var, to say how the effect can be reproduced. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 19, 2016 Share Posted October 19, 2016 Oh really interesting! I think this is related to the particle blendMode. Ping @Sebavan Quote Link to comment Share on other sites More sharing options...
Sebavan Posted October 19, 2016 Share Posted October 19, 2016 Yep it sounds like a missing reset on the state. I ll take a look this week end :-) Quote Link to comment Share on other sites More sharing options...
Sebavan Posted October 21, 2016 Share Posted October 21, 2016 This is fixed and was not only impacting PBR but every PGs :-) so that was a really nice catch. Thank you, Quote Link to comment Share on other sites More sharing options...
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