vampirefeem Posted December 14, 2013 Share Posted December 14, 2013 Hi I just made my new html5 game and I want to know what you guys thinks about my game. I am still new to this so this might not be very good but I love to hear comment and suggestion form you guys. https://dl.dropboxusercontent.com/u/117631602/1million/index.html IT is NOT finished yet I still didnt put sound in it and some minor adjustment. Instruction Use keyboard to move character around collect coinsbuy upgrades at shop (coin spawn rate , playerspeed, powerups upgrade,etc) Objective Reach 1,000,000 coin As soon as possible There will be 2 type of score1.Coin you made in 1 day2.Days to reach 1 million. Thanks for play my game and I love to hear comment from you (and also If you can post your score too) Thanks Quote Link to comment Share on other sites More sharing options...
antonio Posted December 14, 2013 Share Posted December 14, 2013 Nice Artwork. The coins seem to bounce off of invisible obstacles. Is that on purpose? Quote Link to comment Share on other sites More sharing options...
priling Posted December 14, 2013 Share Posted December 14, 2013 I love to play games like this. And the artwork and music are very nice.Btw, I think the coins are somewhat bouncy, Almost I can't predict where it will fall. Except that, I really enjoyed this game (sorry for my broken English) Quote Link to comment Share on other sites More sharing options...
Rustem Posted January 7, 2014 Share Posted January 7, 2014 did you use any constructor/framework for this? Quote Link to comment Share on other sites More sharing options...
enpu Posted January 7, 2014 Share Posted January 7, 2014 i think he used Construct 2:https://dl.dropboxusercontent.com/u/117631602/1million/c2runtime.js Quote Link to comment Share on other sites More sharing options...
Rustem Posted January 7, 2014 Share Posted January 7, 2014 yeah, i'm too lazy to look in somebody's code, thanks Quote Link to comment Share on other sites More sharing options...
tackle Posted January 7, 2014 Share Posted January 7, 2014 I played to day 16, got about 1000 coins as most. Big bug: Caught the slow boost after time ran out, so the WHOLE next round was in slo-mo. Very annoying. The level after that it was fine again. I kept avoiding the slow boost, not because of this, but because it felt boring to play slowly. I wish I could turn off the music. It's not bad, but should be mutable. Also, some retro chipmusic/cuter style music would fit better (IMO) than this semi-smooth jazz. I kept wondering how many upgrade levels there were, but I tired out after realizing I had played 20 minutes. Upgrades were at [8-8-7-6-1-6]. I kept wondering how long my multiplier bonus was active. Oh also - it's spelled "multiplier", not "multiplyer" (sounds more like the tool 'plyer' which is like a wrench but not at all like a wrench). Idea for some bonus upgrade - a 'Dash' move that has a timer to it. Would make catching the coins a bit more enjoyable and feel less like losing so many coins. That's all my feedback - you're welcome Quote Link to comment Share on other sites More sharing options...
drops Posted January 23, 2014 Share Posted January 23, 2014 Regarding artwork, maybe you could consider using stronger contrasts, or even outlines in your graphics. Quote Link to comment Share on other sites More sharing options...
IzzYgames Posted January 23, 2014 Share Posted January 23, 2014 Nice game so far. But you didn't make it mobile compatible *boooo*. Work on that and solve performance issues on mobile than it would be awesome. Quote Link to comment Share on other sites More sharing options...
Phoenix Labs Posted January 25, 2014 Share Posted January 25, 2014 I believe the art is by Kenney Wings. He made a free to use platformer pack for commercial and personal use which looks identical to this. Quote Link to comment Share on other sites More sharing options...
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