MasterK Posted October 17, 2016 Share Posted October 17, 2016 3 objects. a girl and two whips. the animation in 3dMax is right. but after exported to babylon. one whip is right. the other whip's animation is wrong. Who can help? 3dmaxExportBug.rar Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 17, 2016 Share Posted October 17, 2016 Perhaps @Temechon? Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 17, 2016 Share Posted October 17, 2016 If you used a modifier on the whip (symmetry for example), you have to use reset xform before exporting. I'll try to get some time to check your max file tonight. Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 17, 2016 Share Posted October 17, 2016 @MasterK Can you export for 3dsmax 2015 please ? Thanks Quote Link to comment Share on other sites More sharing options...
MasterK Posted October 18, 2016 Author Share Posted October 18, 2016 So many French. @Temechon I'll try. Quote Link to comment Share on other sites More sharing options...
MasterK Posted October 18, 2016 Author Share Posted October 18, 2016 3dmax 2015/2016 same wrong. @Temechon Quote Link to comment Share on other sites More sharing options...
MasterK Posted October 18, 2016 Author Share Posted October 18, 2016 i attach 10 sphere to each bone of the wrong whip. And it displays that the bones are right. so what's wrong with mesh and bone bind? Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 19, 2016 Share Posted October 19, 2016 Can you please export your model with a format I can open with 3dsmax 2015? I would like to test on my computer. Quote Link to comment Share on other sites More sharing options...
MasterK Posted October 20, 2016 Author Share Posted October 20, 2016 @Temechon 3dmax2015ExportBug.rar Thank you!!!! Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 23, 2016 Share Posted October 23, 2016 Hello MasterK, I tried to open your file but indeed the whip animation is broken. Did you try to use this tool ? https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/FBX/Redist You have to export your character in FBX and run it with skeleton option. It worked for several models of mine where the animation was broken in 3DSMax, but worked with this tool. Good luck ! Quote Link to comment Share on other sites More sharing options...
MasterK Posted October 24, 2016 Author Share Posted October 24, 2016 @Temechon I tried this tool just now. and the result is same as before. the whip animation still wrong... Quote Link to comment Share on other sites More sharing options...
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