Jump to content

TilingSprite Performance


kaan
 Share

Recommended Posts

Since Ivan pushed TilingSprite to visual perfection, I rushed to integrate it to my map_editor, it basically renders the entire map directly into the scene (questionable method, works wonders for me with a GT750M OSX, almost always 60fps, but we had a lot of issues when I onboarded a map creator with a GTX960M on Windows)

Anyway, I had a test map filled with excessive amounts of area tiles, when I turned on my new TilingSprite routine for that map, the fps jumped from 4-5's to 60fps, at that point I thought, no matter how it's used, TilingSprite would be a life-saver in terms of performance

But as it turns out, in another map, in a normal map, it dropped the map_editor fps from ~55 to sub-20's (Area's aren't that big)

I added a condition to only use TilingSprite if the area is subjectively large, in that case, the fps remained around 55

My unprofessional and un-backed conclusion is to use TilingSprite mainly for ~full page Sprite's - or really large area's

Just wanted to share my limited experience and check whether anyone else run any performance experiments

Link to comment
Share on other sites

After posting this, decided to calibrate my usage, found a sweet spot that pushed the fps from 55 to 60

TL;DR: Don't use TilingSprite for small areas, but for large areas, it makes a difference that matters, and matters a lot

Interestingly, I expected the performance to be on-par with Sprite's on Canvas, but on canvas, with a calibrated TilingSprite, the fps was 18, while with regular Sprite's, it was 14, so I personally marked it safe to use for Canvas mode too

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...