Pryme8 Posted October 14, 2016 Share Posted October 14, 2016 Can we get a BOX mesh in the CYOS? Quote Link to comment Share on other sites More sharing options...
dbawel Posted October 15, 2016 Share Posted October 15, 2016 @Pryme8 - Yes, please! Also, why does there appear to be a difference in the render scene canvas resolution if I press the reload button in my browser? I've only tried this with Chrome on Windows, but cannot figure out what might be cached which appears to be causing the difference in the rendered canvas. If I press back and go back to the CYOS link, and click the link again; then the scene renders as expected. Anyone know what is occurring? DB Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 17, 2016 Share Posted October 17, 2016 Done (Clear your cache) @dbawelThis happens sometimes with Chrome. This seems to be a bug on their canvas code Pryme8 1 Quote Link to comment Share on other sites More sharing options...
dbawel Posted October 17, 2016 Share Posted October 17, 2016 @Deltakosh - It has increased dramatically in their last build. I now must use FireFox to test, as it doesn't have the cache issues Chrome has. However the performance of Firefox is poor comparitavely. It just adds another step in my pipeline - unfortunately. But thanks for the advice, as it's painful to work with the latest Chrome build. Cheers, DB Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 17, 2016 Share Posted October 17, 2016 I share your pain. Did you try with Edge? Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted October 19, 2016 Author Share Posted October 19, 2016 On 10/17/2016 at 9:46 AM, Deltakosh said: Done (Clear your cache) Thank you so so so much! (bunny model now or asking for too much?) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 19, 2016 Share Posted October 19, 2016 If you provide me the model in .babylon:) Pryme8 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted November 1, 2016 Share Posted November 1, 2016 I also have some suggestions. Tabs in the Editor e.g multi pass fragment shader. Also re sizable Editor &/or i usaly most of the time in the fragment shader, so it would be great if i can only work in this window, and switch back if needed, like in the playground. It would be great if the would be a drop down list, with the predef. variables i can use. I always go back to this forum - was it worldprojection, or ProjectionView. More textures i want to upload it on gibhub ... but i not so familiar with @Deltakosh so this is just brainstorming, but change the editor size would be great anyway. how about the classics ? _ _ _ standfort-dragon.zip Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted November 1, 2016 Author Share Posted November 1, 2016 being able to slide the editor windows would be so perfect, I would actually really like them to be un-docked and scale-able. ** I may Pull the CYOS if its open source and commit some extensions here when I get a chance. (yea globally available variables would be dope) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 1, 2016 Share Posted November 1, 2016 And BOOM:https://github.com/BabylonJS/CYOS Please note that it was done fast and not meant to be OSS NasimiAsl and Nabroski 2 Quote Link to comment Share on other sites More sharing options...
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