AntonReviakin Posted October 13, 2016 Share Posted October 13, 2016 var cylinder = new BABYLON.Mesh.CreateCylinder("cylinder1", 2, 3, 0, 20, 0, scene); Bottom is cut Quote Link to comment Share on other sites More sharing options...
AntonReviakin Posted October 13, 2016 Author Share Posted October 13, 2016 But if bottom radius set 0.01 that right Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 13, 2016 Share Posted October 13, 2016 Yep this is kinda expected..I'll add a check to prevent this issue AntonReviakin 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 13, 2016 Share Posted October 13, 2016 Fixed Quote Link to comment Share on other sites More sharing options...
AntonReviakin Posted October 13, 2016 Author Share Posted October 13, 2016 8 minutes ago, Deltakosh said: Fixed OK. Thanks! Quote Link to comment Share on other sites More sharing options...
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