Quadear Posted October 10, 2016 Share Posted October 10, 2016 Hi ! I haven't found in babylon's code a load CubeTextureAssetTask for the assetsManager, so I made it myself here : https://github.com/BabylonJS/Babylon.js/pull/1394 It works (ofc) in my very specific context, build with gulp etc. Do I need to do something else to have my pull validated ? Thx Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 10, 2016 Share Posted October 10, 2016 You're almost done. I commented on your PR Thank you so much for this! Quote Link to comment Share on other sites More sharing options...
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