KevinG Posted October 7, 2016 Share Posted October 7, 2016 There appears to be a race condition in 2.5 when working with multiple engines and scenes. Previously my code worked fine on 2.4, but when experimenting with 2.5 I see the attached errors. I'm fairly certain that this happens when calling new Babylon.Engine(canvas); more than once when my app starts up. (Note I'm working with multiple canvases) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 10, 2016 Share Posted October 10, 2016 Can you reproduce it on a simple repro in the playground? I'll fix it then Quote Link to comment Share on other sites More sharing options...
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