charlie_says Posted October 4, 2016 Share Posted October 4, 2016 So, just released, my new game Exit Isol8. It's an iso puzzler with a retro theme. Player here Game design & code by me, art by 0Hayes lewster32 and PhasedEvolution 2 Quote Link to comment Share on other sites More sharing options...
PhasedEvolution Posted October 4, 2016 Share Posted October 4, 2016 Wow very nice game! For real ^^ Was it difficult to handle the isomeric plugin ? Did you actually use it? Quote Link to comment Share on other sites More sharing options...
PixelPicoSean Posted October 4, 2016 Share Posted October 4, 2016 Great art and very polish Quote Link to comment Share on other sites More sharing options...
charlie_says Posted October 5, 2016 Author Share Posted October 5, 2016 Thanks @PhasedEvolution, this isn't actually made with Phaser, it's made in Haxe (openFL) targeting HTML5, so I didn't use @lewster32's iso plugin, I actually wrote my own. I can tell you, as I made a fairly advanced demo using his iso plugin, that it's well written and easy to use . @PixelPicoSean - thanks for having a play (As mentioned, I can't really claim responsibility for the art, that was almost entirely @0Hayes) Quote Link to comment Share on other sites More sharing options...
PhasedEvolution Posted October 5, 2016 Share Posted October 5, 2016 @charlie_says Ah ok. Well I am using his plugin in an attempt to make an isometric game but I think some things are missing but it is of course well written. This might sound like a vague question but is it "hard" to make your own isometric plugin? I am not of a much experienced programmer but I am starting to realize more more that I should make my own isometric plugin like you did since I could add all the features according to my needs. Quote Link to comment Share on other sites More sharing options...
charlie_says Posted October 5, 2016 Author Share Posted October 5, 2016 @PhasedEvolution in short, making your own iso engine is not to be recommended. I almost quit building isol8 a number of times because some new functionality broke my iso-engine. The main the issue is depth sorting the "cells". @lewster32's approach is sound (in fact recommended) but it means checking every cell against every other cell which in a large scene may mean lots of checks, which could mean low fps... I had a couple of issues with the iso-plugin, which I did manage to resolve. I'm sure if you post your query someone will have an answer Quote Link to comment Share on other sites More sharing options...
PhasedEvolution Posted October 5, 2016 Share Posted October 5, 2016 @charlie_says Thank you for the advice. I think I am kinda changing the topic of the thread ; this is about your game. Well, having seen a game like that motivated me once more Quote Link to comment Share on other sites More sharing options...
Milton Posted October 5, 2016 Share Posted October 5, 2016 Hi Phased. Been a while. My advice would be, forget about the plugin, even though it is good. Writing your own projection, depth sorting, and collision code gives you much more freedom. You can use your own tweening code, or even use a 3D collision option like Bullet. There is nothing hard about projecting to ISO, and then a depth-sort with such big blocks is actually quite easy... PhasedEvolution 1 Quote Link to comment Share on other sites More sharing options...
lewster32 Posted October 5, 2016 Share Posted October 5, 2016 I'd have to agree with Milton - the isometric plug-in I wrote is a good starting point, but iso is a style where often you need very specific functionality and optimisations. If you're deeply committed to creating a highly optimised isometric game in Phaser, I'd probably look at the many tutorials online; the fundamentals are pretty simple. douglas and PhasedEvolution 2 Quote Link to comment Share on other sites More sharing options...
PhasedEvolution Posted October 5, 2016 Share Posted October 5, 2016 @Milton Hey Milton I see your advice as very precious once again. I will look into that then since I do pretend to create a optimised iso game even if it takes time. Thank you. Quote Link to comment Share on other sites More sharing options...
Jochen Posted October 7, 2016 Share Posted October 7, 2016 I love your game and your art style. Good job! Will it be available on mobile devices or steam? Quote Link to comment Share on other sites More sharing options...
charlie_says Posted October 7, 2016 Author Share Posted October 7, 2016 Hi @Jochen thanks for playing & glad you liked it. Unfortunately, this game will only be for browser, but I'm hoping that I can make a new (but not entirely dissimilar) game for mobile & steam. Quote Link to comment Share on other sites More sharing options...
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