gryff Posted October 4, 2016 Share Posted October 4, 2016 Due to changes made to Dropbox on Oct. 3rd., 2016, many links I have posted to BJS "scenes' will no longer work I believe links to "zip files" I have posted should be Ok. I am looking into alternatives - so that I can set up new links - possibly GitHub Pages. Any thoughts? cheers, gryff Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted October 4, 2016 Share Posted October 4, 2016 I would suggest just using a github repo, any .babylon & image files etc for the PG can be used directly from github raw, any compressed file ment for being downloaded can be uploaded and you can link to it and there should be a download button. gryff 1 Quote Link to comment Share on other sites More sharing options...
JohnK Posted October 4, 2016 Share Posted October 4, 2016 Have used github pages quite a lot. You can have live pages plus the benefits of the repo. gryff 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 4, 2016 Share Posted October 4, 2016 Agree. Github is great gryff 1 Quote Link to comment Share on other sites More sharing options...
gryff Posted October 5, 2016 Author Share Posted October 5, 2016 @aWeirdo, @JohnK, @DeltakoshThanks for encouraging me about my choice So here is my first effort (and it seems very quick ): gryff on GitHub And click on the link to DNA mystery - a piece I created when a rubbish book on "Jack the Ripper" was published two years ago. Never shown on this forum. @JohnK may know of the book. cheers, gryff aWeirdo and JohnK 2 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted October 5, 2016 Share Posted October 5, 2016 Github is the way to go, get the git desktop manager, then its as simple as starting a new project, changing to the gh-pages thread before you do anything else. Change the files in the folder to be your project then publish the project and you will have a page of it running in like 3 mins. Keep in mind github is case sensitive on file names. gryff 1 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted October 5, 2016 Share Posted October 5, 2016 So now you know git too. I would recommend a both a lib sub-directory & using a CDN version of BJS before moving anything over. Reserve using your own version of a bablyon.js file in lib for scene requiring an alpha - beta feature / bug fix. <script src="https://cdn.jsdelivr.net/babylonjs/2.4/babylon.min.js"></script> or <script src="../lib/babylon.js"></script> Note new Github Blogs are forced to be https, so you must use the one set up by @Vousk-prod. BTW, are we going to get to see any blends published along with the scene? gryff 1 Quote Link to comment Share on other sites More sharing options...
gryff Posted October 5, 2016 Author Share Posted October 5, 2016 @Pryme8 : I have the Desktop Manager installed - and will be experimenting - which could mean things might go wrong @JCPalmer : I think " now you know git too " is perhaps a little exaggeration . More ... I'm learning - a little bit at a time. Jeff, publishing the blends - interesting thought. First though, I want to fix a couple of links in the "Demos and Projects" forum. and pretty up the web pages I create. Then who knows where it will lead. The BJS scenes do seem to load faster than when the came from Dropbox. Or maybe it is my imagination And if anyone has more tips ir thoughts - always welcome cheers, gryff Quote Link to comment Share on other sites More sharing options...
gryff Posted October 9, 2016 Author Share Posted October 9, 2016 I now have 3 links added to my new GitHub webpage including the "Old House" and the "Cassini Terrestial Globe" which are the two examples I posted in the "Demos and Projects" section of the BJS forum. All now working directly from those old forum posts. Now to do some HTML layout - this is going to have me trying to remember stuff I last used about 15 years ago cheers, gryff GameMonetize and Pryme8 2 Quote Link to comment Share on other sites More sharing options...
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