aaryte Posted October 3, 2016 Share Posted October 3, 2016 http://cave2d.com/game3/ I got surface friction working in my physics engine, so I tried gravity and simple rolling controls, and I think it's pretty fun. Desktop controls: left and right arrows, and SHIFT for turbo Mobile: swipe right and left samme 1 Quote Link to comment Share on other sites More sharing options...
danyburton Posted October 3, 2016 Share Posted October 3, 2016 I have to admit I was kinda surprised, but this was very fun. The way it controls is really cool, it may alienate your average internet goer since it takes a bit to get a feel for it. I think it could be made into a cool game though. Quote Link to comment Share on other sites More sharing options...
Jochen Posted October 3, 2016 Share Posted October 3, 2016 Would probably be cool if the level design is made of curves instead of rectangles. danyburton 1 Quote Link to comment Share on other sites More sharing options...
aaryte Posted October 4, 2016 Author Share Posted October 4, 2016 Circular arcs are on my wish-list of things to support eventually, but probably not any time soon. Rects are easier for terrain because that's what my editor is designed around. I'll try making the terrain rectangles smaller relative to the player, to smooth the curves out. I still don't know where I'm going with this, but I'll throw some graphics and sounds and props at it, and see how it feels. And definitely needs some critters to interact with. Quote Link to comment Share on other sites More sharing options...
Goblet Ed Posted October 5, 2016 Share Posted October 5, 2016 That's pretty interesting. Moving around on the map by itself is fun already and that's usually a good indicator that you're on the right path with this. Looking forward to where you are going to take this! Perhaps a baby tire looking for his mother truck? Quote Link to comment Share on other sites More sharing options...
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