ptotheaul Posted September 29, 2016 Share Posted September 29, 2016 I'm using arcade physics to try and set a circle collision. I'm using: game.physics.enable(item, Phaser.Physics.ARCADE); item.body.setCircle(100); but the collision is still based on a rectangle that I can see when debugging. If i change the value in setCircle the size of the rectangle changes but it's still a rectangle. Is there something else I need to do to activate the circle? Link to comment Share on other sites More sharing options...
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