JCPalmer Posted September 28, 2016 Share Posted September 28, 2016 I have put fire in a scene in a plane. The fire cannot initially be seen until some camera animation takes place. Was wondering if a smoke plane could be made above the fire plane, which would be seen? The dark clouds in the mansion was the only thing I have seen which is close. Anyone know they are done? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 28, 2016 Share Posted September 28, 2016 In the Mansion scene, the dark clouds are done with a texture on a semi transparent sphere JCPalmer 1 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted September 29, 2016 Author Share Posted September 29, 2016 Thanks, do not think sphere in the middle of a scene will work, but gave me an idea. Clue: "Where there is smoke there's fire. It's all just in the textures & speed" GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted September 29, 2016 Share Posted September 29, 2016 Hi guys. Here's a pretty nice particles version... done by someone. I like it. http://www.babylonjs-playground.com/#1DZUBR#24 Be well, everyone. JCPalmer and jerome 2 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted September 29, 2016 Author Share Posted September 29, 2016 Glad I waited / asked way before I got to that level of polish. My scene is pretty large, camera.maxZ is 500. Not sure what is going to work both far away & once closer (within vertex budget). I did a test of a very tall flame, & it is visible from far. Nice to have options. Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted September 29, 2016 Share Posted September 29, 2016 1 hour ago, JCPalmer said: Glad I waited / asked way before I got to that level of polish. My scene is pretty large, camera.maxZ is 500. Not sure what is going to work both far away & once closer (within vertex budget). I did a test of a very tall flame, & it is visible from far. Nice to have options. You could do a simple plane with texture and billboard mode (the one that only rotates around y). Together with a LOD to change transparency. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted September 29, 2016 Author Share Posted September 29, 2016 @aWeirdo, except for the LOD part, that is what Fire is as I have copied it. Thanks. Changing the textures to the Fire Material to make smoke is what I was giving clue to, if not obvious for any non-english people. If this works, I would have only 4 verts, and no cpu load. Particles are going to be backup. Quote Link to comment Share on other sites More sharing options...
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