slimecup.io Posted September 27, 2016 Share Posted September 27, 2016 I have been working on this little game for a little over a month, and I am reaching the point where I would like to test out network performance and get some feedback on the game in general. The game is a multiplayer ball game for 2-8 players. It is my first HTML5 game, I have done some flash games before but that is a while ago. The game uses THREE.js, Physijs and socket.io with uWebSockets for the network part. I hope you have some contructive criticism for me. Maybe an idea on what could make this more fun and addictive to play? If you have an opinion on what I should prioritize in development then please point it out herehttp://www.strawpoll.me/11305905 Thanks in advance. And I hope that I am welcome in this community even though my first post is a feedback request on a half done game... You can try it out here: http://slimecup.io Quote Link to comment Share on other sites More sharing options...
rgk Posted September 28, 2016 Share Posted September 28, 2016 The game was pretty nice, I didn't get to play against anyone over the network but it was fluid. One thing I noticed is I got the ball above the net, thus ending the game. I also think the physics can feel a little more natural, it was quite difficult to get the ball away from the side etc... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.