mfdesigner Posted September 27, 2016 Share Posted September 27, 2016 I'd like to introduce our new Bloom post-processing filter featuring: (1) Gaussian blur without fading intensity, (2) Dynamic global average luminance calculation for better mimicking human perception, (3) Selective application - apply bloom to only selected set of meshes. (4) All done on GPU for real-time performance Here is a video to demonstrate its effectiveness. Enjoy. Quote Link to comment Share on other sites More sharing options...
mfdesigner Posted September 27, 2016 Author Share Posted September 27, 2016 Using Bloom post-processing to enhance the intensity of an explosion. Quote Link to comment Share on other sites More sharing options...
mfdesigner Posted September 27, 2016 Author Share Posted September 27, 2016 Use many other post-processing effects to enhance the visual impact of your scene. Quote Link to comment Share on other sites More sharing options...
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