Hi,
I want to tesslate a loaded mesh (like "turboSmooth" in 3ds Max or "HyperNurbs" in C4D).
The Mesh-Class has a function "subdivide(count)". https://doc.babylonjs.com/classes/2.2/Mesh
Thought that it could be used to subdivide my mesh but it seems to do other things. Can anybody please explain what this function is used for and if it is possibly to "tesslate" / "subdivide" a mesh dynamically with Babylon?
Thanks!