jellix Posted September 26, 2016 Share Posted September 26, 2016 Hi, I want to tesslate a loaded mesh (like "turboSmooth" in 3ds Max or "HyperNurbs" in C4D). The Mesh-Class has a function "subdivide(count)". https://doc.babylonjs.com/classes/2.2/Mesh Thought that it could be used to subdivide my mesh but it seems to do other things. Can anybody please explain what this function is used for and if it is possibly to "tesslate" / "subdivide" a mesh dynamically with Babylon? Thanks! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 26, 2016 Share Posted September 26, 2016 Hello We have the opposite tool actually http://doc.babylonjs.com/tutorials/In-Browser_Mesh_Simplification_(Auto-LOD) But unfortunately (As we try to simplify rendering) we do not have a way to increase mesh complexity jellix 1 Quote Link to comment Share on other sites More sharing options...
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