Nico Posted December 11, 2013 Share Posted December 11, 2013 Hi !I've got a problem when using blender exporter, I first import a collada file into blender (collada file made with 3ds Max), the scene doesn't show any problem in blender. But when I export my scene using babylon exporter, I've got some problems with babylonjs render, it's like if objects are loosing their positions ... Look at the red object in this scene :And how it appears using babylonjs (using random colors here) : I can't make my collada file public, but I can send it to you by email. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 11, 2013 Share Posted December 11, 2013 Does your object have a parent ? Babylon.js supports hierarchies but I prefer being sure Quote Link to comment Share on other sites More sharing options...
Nico Posted December 12, 2013 Author Share Posted December 12, 2013 Yep ! As you can see here :I've checked inside .babylon file, and I can't find "Dome" or "Dome_ncl1_1", the only thing I found is this line : "parentId": "Dome_ncl1_1". Edit : By removing parents and keeping transformations it works ! So I think there is a little problem with parent exporting inside blender exporter Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 12, 2013 Share Posted December 12, 2013 Huhu:) Could you share the original blender scene ? I would like to use it to debug the exporter Quote Link to comment Share on other sites More sharing options...
Nico Posted December 12, 2013 Author Share Posted December 12, 2013 Yep, I send it to you right now Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 12, 2013 Share Posted December 12, 2013 What is the kind of "Dome" or "Dome_ncl1_1" ? They seem not to be meshes Quote Link to comment Share on other sites More sharing options...
Nico Posted December 12, 2013 Author Share Posted December 12, 2013 I think they are groups in 3ds Max, I don't know how Blender interpret it :/ Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 12, 2013 Share Posted December 12, 2013 This is the problem:) We only support meshes Quote Link to comment Share on other sites More sharing options...
gwenael Posted December 12, 2013 Share Posted December 12, 2013 That's really good to know. @deltakosh, do you think you'll support transform nodes too, not only geometry nodes? @nico, did you try with the command line exporter. It can now export .DAE. It first imports to XNA and then export to Babylon. Quote Link to comment Share on other sites More sharing options...
Nico Posted December 12, 2013 Author Share Posted December 12, 2013 I've just tried, and I get the same result :/ I think it would be great if babylon supports transform nodes gwenael 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 13, 2013 Share Posted December 13, 2013 I added it on our roadmap Nico and gwenael 2 Quote Link to comment Share on other sites More sharing options...
Nico Posted December 13, 2013 Author Share Posted December 13, 2013 Nice ! Thank you Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 13, 2013 Share Posted December 13, 2013 I confirm that next version will include the fix:) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 13, 2013 Share Posted December 13, 2013 Here is it:)https://github.com/BabylonJS/Babylon.js/releases/tag/v1.7.3 Nico 1 Quote Link to comment Share on other sites More sharing options...
Nico Posted December 13, 2013 Author Share Posted December 13, 2013 Thank you again ! I'll test it on Monday Quote Link to comment Share on other sites More sharing options...
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