PeterBuju Posted September 20, 2016 Share Posted September 20, 2016 Hey Phaser people, I'm currently working on a 2d upperview point & click game, using Arcade physics. What I want to develop is a "smart movement" system, where if you click on a part of the map, your character shouldn't get stuck in obstacles, but pass around them. For now, I'm using tweens to move my character to the mouse position, which cancels the collision. Thus, it's a no go. this.game.input.onDown.add(this.movePlayer, this); movePlayer: function (pointer) { var time = 9.5; var duration = (this.distance(this.player.x, this.player.y, pointer.x, pointer.y) * time); this.tween = this.game.add.tween(this.player).to({ x: pointer.x, y: pointer.y }, duration, Phaser.Easing.Linear.None, true); } Any suggestions ? Thanks ! I've also attached a small screenshot/ drawing of what I strive to achieve. Link to comment Share on other sites More sharing options...
samme Posted September 21, 2016 Share Posted September 21, 2016 Maybe try https://github.com/photonstorm/phaser-plugins/tree/master/AStar Link to comment Share on other sites More sharing options...
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