AndyBeaulieu Posted December 11, 2013 Share Posted December 11, 2013 Hello! I just tried a Babylon demo under Windows 7 with IE 11 and got an error 'MSGesture' is undefined here on line 3:this._onGestureStart=function(e){ if(!that._MSGestureHandler){ that._MSGestureHandler=new MSGesture();It looks like the MSGesture object requires Windows 8 according to this - http://msdn.microsoft.com/en-us/library/ie/hh968249(v=vs.85).aspx Other than that, things seemed to render and work OK. Any chance of official support for IE11 on Win7? Thanks!-Andy Quote Link to comment Share on other sites More sharing options...
Dad72 Posted December 11, 2013 Share Posted December 11, 2013 Here is an answer to your question http://our.componentone.com/groups/topic/script5009-msgesture-is-undefined/ Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 11, 2013 Share Posted December 11, 2013 No problem Next version will fix the problem Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 11, 2013 Share Posted December 11, 2013 New version is online Quote Link to comment Share on other sites More sharing options...
AndyBeaulieu Posted December 11, 2013 Author Share Posted December 11, 2013 Wow that was fast, thanks! The update fixed the mouse input problem in IE11 on Windows 7. But for some reason the addition of "use strict" in babylon.js caused issues with my project (BABYLON is undefined error). I can dig around a little more on this, but was the addition of "use strict" purposeful here? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 11, 2013 Share Posted December 11, 2013 The aim of use strict is to guarantee strictness of our code. But I will remove it for the next version Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 11, 2013 Share Posted December 11, 2013 I re-uploaded a new babylon.1.7.2.js without "use strict"; Quote Link to comment Share on other sites More sharing options...
Ariel Yust Posted December 12, 2013 Share Posted December 12, 2013 I confirm that MSGesture Error doesn't appear anymore. On a sad note -> I would like to point out that clicking doesn't work.moving mouse works, but clicking doesn't get a reaction in the canvas.outside the canvas I receive clicks without a problem. Issue happends only using: Win7 IE11 and Babylon.js 1.7.2on Chrome everything's safe and sound. also chrome works a lot faster now as well as in full screen, more speed is welcome Quote Link to comment Share on other sites More sharing options...
Ariel Yust Posted December 12, 2013 Share Posted December 12, 2013 Never mind the clicking problem, I just found the reason, the fps was soo low in IE11 that it wouldn't register my clicks, when I cleared the screen the fps was a bit better and clicks worked, my bad. wierd thing anyways. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.