Befive.Info Posted September 19, 2016 Share Posted September 19, 2016 Hello, I recently found out that my game looks bright (sometimes too bright) only in the desktop Chrome browser (version 53) on OSX (El Capitan). Has anyone gotten similar problems? I checked up few of those Phaser bitmap examples (such as this one) but the examples do not apparently have the color difference issue. I am afraid that I might be doing something wrong with the images or the script. Thank you very much for your advices on this matter in advance. Left : Chrome / Right : Safari P.S. I tried removing color profile from image or choosing different color profiles, which did not solve the problem. micsun-al 1 Link to comment Share on other sites More sharing options...
danhett Posted September 20, 2016 Share Posted September 20, 2016 Woah! Interesting. I literally ran into this just now. I was working on a project yesterday just fine, and I've open it up today with no changes and get the same issue. Safari (this is correct, and it looks like this in Firefox too): Chrome: I wonder if Chrome updated and it's killed something. What exact version are you on? I'm using 53.0.2785.116 (64-bit) on OSX 10.11.15 Link to comment Share on other sites More sharing options...
danhett Posted September 20, 2016 Share Posted September 20, 2016 Some more info on this, it only appears to happen on WebGL - I forced both these examples to use Canvas rendering and the issue doesn't occur. Link to comment Share on other sites More sharing options...
drhayes Posted September 20, 2016 Share Posted September 20, 2016 (subscribe) Link to comment Share on other sites More sharing options...
Befive.Info Posted September 20, 2016 Author Share Posted September 20, 2016 @danhett My OSX Chrome version is Version 53.0.2785.116 (64-bit), which was atomically updated just yesterday. I can only remember that the issue has been there for at least 1~2 weeks. Thank you very much for the info. Like you said using canvas prevents the color change from occurring. I do not find any apparent performance loss by using canvas for my game. Link to comment Share on other sites More sharing options...
samme Posted September 21, 2016 Share Posted September 21, 2016 Maybe WebGL: chrome is rendering in a light color Befive.Info 1 Link to comment Share on other sites More sharing options...
Befive.Info Posted October 16, 2016 Author Share Posted October 16, 2016 Just to let you know, the latest version of Chrome (OSX) Version 54.0.2840.59 (64-bit) has solved the issue and it shows colors of games in the webgl mode correctly. drhayes 1 Link to comment Share on other sites More sharing options...
drhayes Posted October 17, 2016 Share Posted October 17, 2016 Thanks for circling back around. This was a weird one! Link to comment Share on other sites More sharing options...
Befive.Info Posted October 17, 2016 Author Share Posted October 17, 2016 @drhayes Yes it was. Judging from the linked page posted by @samme it apparently took one month and a half till the bug is resolved in the official release. Link to comment Share on other sites More sharing options...
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