wongbruno Posted September 19, 2016 Share Posted September 19, 2016 Hi all, I'm new and I already have some questions. First of all I must tell you that I am a 3d graphics operator and usually I always look for matches between 3ds Max and new software or 3D systems. Digita il testo o l'indirizzo di un sito web oppure traduci un documento. Annulla Visualizzazione delle traduzioni per Detto questo, mi sto approcciando a Babylon Js da pochi giorni, quindi cerco di usare 3ds max il più possibile, prima di mettere mano ai codici di programmazione o simili. Ho scaricato e installato l Traduci invece Detto questo, mi sto approcciando a Babylonjs da pochi giorni, quindi cerco di usare 3ds max il più possibile, prima di mettere mano ai codici di programmazione o simili. Ho scaricato e installato l That said, I'm approaching to Babylonjs from a few days, so I try to use 3ds max as possible, before you play around with the programming codes or something like that.I downloaded and installed the exporter for 3ds max 2016 to 2017, then I started working and good renderista'm trying to understand what are:1 - The materials of 3ds max corresponding to the Babylonjs materials2 - Where should I put the HDRI images to have the correct illuminzaione3 - How to fix the position of the Arc Rotate Camera, so as to be able to orbit around the object, without being able to zoom in and out Thanks in advance. Quote Link to comment Share on other sites More sharing options...
X3MC2 Posted September 19, 2016 Share Posted September 19, 2016 1- Only the Standard material : As for the supported maps: - Diffuse - Ambient - Specular - Bump - Emissive - Opacity - Reflection 2- I don't think the exporter supports HDR , you can only do it by code, check this tutorial : https://doc.babylonjs.com/tutorials/Using_the_HDR_Rendering_Pipeline 3- You cannot do it with 3DS max, define your radius in 3ds max, then put this code in the render loop : var camera = scene.getCameraByName("Camera001"); // 3ds camera name engine.runRenderLoop(function () { scene.render(); camera.lowerRadiusLimit = camera.upperRadiusLimit = camera.radius; } ); Quote Link to comment Share on other sites More sharing options...
wongbruno Posted September 20, 2016 Author Share Posted September 20, 2016 Thanks a lot! Quote Link to comment Share on other sites More sharing options...
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