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I'm struggling to make a box mesh move correctly...


ewanvalentine
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Hi folks, 

My first post on the forum, so hello all! 

I'm been playing around with babylonjs. My intention is to make a Red Alert style game, mostly just to improve my JS skills, and learn the basic concepts of game development etc. 

However I've struggled to find a best approach for moving meshes around a ground plane. I'm essentially trying to animate a block to move from a selected mesh's initial point, to a selected point. But the movements happen immediately, and feel 'buggy' in my example: http://www.babylonjs-playground.com/#OYE6Q 

Any help much appreciated! 

Cheers,

Ewan

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12 hours ago, Temechon said:

Hello, 

Welcome on this forum !

Here is your example: I used animations in order to make the box moving.
http://www.babylonjs-playground.com/#OYE6Q#1

And for the fun, I used an easing function here:
http://www.babylonjs-playground.com/#OYE6Q#2

Cheers!

Thank you so much! That's much smoother, that makes a lot of sense. One issue I'm having now, using animate. Is that, if I have a static mesh with 0 mass, other meshes can pass through them, if that makes sense... 

http://www.babylonjs-playground.com/#OYE6Q#4 

In that example, you can move the moveable mesh through the static mesh, instead of avoiding it. I tried a few different things, but couldn't find a clear cut answer anywhere. Any help greatly appreciated! 

Cheers,

Ewan

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