rich Posted March 27, 2013 Share Posted March 27, 2013 Nintendo has revealed a new Nintendo Web Framework to support the development of HTML5, JavaScript and CSS apps on the Wii U. The framework, based on WebKit technologies, also supports the Wii U GamePad, Wii Remote controllers and JavaScript extensions such as video playback.Speaking at GDC 2013, Nintendo claimed that that the toolset for apps would reduce development times and allow for the easy creation of apps through using common web technologies. http://www.develop-online.net/news/43682/GDC-13-Nintendo-supports-HTML5-with-web-framework-for-Wii-U austin, EmployeeNumber8 and haden 3 Quote Link to comment Share on other sites More sharing options...
EmployeeNumber8 Posted March 28, 2013 Share Posted March 28, 2013 Awesome! Quote Link to comment Share on other sites More sharing options...
zimbres Posted May 7, 2013 Share Posted May 7, 2013 You guys have any kind of update about this topic? I`ve signed on Nintendo to know more about Nintendo Framework, but they replied that they dont work with brazilians yet. It sucks and I would love to know more about it! Quote Link to comment Share on other sites More sharing options...
Cappa Games Posted May 15, 2013 Share Posted May 15, 2013 So I can put my HTML5 game on Wii U? That sounds awesome, I wonder if it's possible to make use of both screens. Quote Link to comment Share on other sites More sharing options...
dTb Posted June 21, 2013 Share Posted June 21, 2013 This is super exciting ! More information here (we need a business entity ($200) + a Wii U dev kit ($5000)) :http://www.igxpro.com/2013/04/22/full-indie-summit-nintendos-new-open-arms-strategy-to-indie-games/1322205 And some interesting pictures :http://game.watch.impress.co.jp/docs/news/20130328_593647.html Quote Link to comment Share on other sites More sharing options...
rich Posted June 21, 2013 Author Share Posted June 21, 2013 I'd happily pay the $5k if anyone knows where to sign-up for this! Quote Link to comment Share on other sites More sharing options...
dTb Posted June 21, 2013 Share Posted June 21, 2013 Even if it's a little old, did you try to fill the gdc 2013 form ?https://gdc2013.nintendo.com/sign_up.phpLooks like this is the only entry point. But, by the look of the specific mail for Japanese at the top of the page and after reading somewhere else that a Brazilian got an answer "we don't accept requests from Brazil yet", they are going to privilege Japanese developers . But maybe it's worth to try, especially you guy(s?) from Photon Storm, you can prove your strong engagement into the html 5 gaming industry. Quote Link to comment Share on other sites More sharing options...
rich Posted June 21, 2013 Author Share Posted June 21, 2013 Well I just applied. Fingers crossed. Quote Link to comment Share on other sites More sharing options...
champignon champion Posted June 21, 2013 Share Posted June 21, 2013 This is pretty exciting! If only I had enough experience (and money) I'd heavily consider doing this... Quote Link to comment Share on other sites More sharing options...
zimbres Posted June 22, 2013 Share Posted June 22, 2013 I was bugging Nintendo for some time, and looks like that the "Brazil Problem" is a hardware one. I have to get deep on this yet, but maybe it does have something about policies on importing hardware. There's some friends of mine that are paying three times the Ouya price in taxes just to get it here (on Brazil). Quote Link to comment Share on other sites More sharing options...
Gio Posted June 22, 2013 Share Posted June 22, 2013 I hope there is more to it than a simple wrapper... I've tried running some html5 tests on WiiU in the browser and, while it all worked perfectly, it was incredibly, disappointingly slow. Slower than a 3 year old low-end android phone. So let's hope they have a hardware accelerated canvas, or something like that. Quote Link to comment Share on other sites More sharing options...
Daikrys Posted June 23, 2013 Share Posted June 23, 2013 I hope there is more to it than a simple wrapper... I've tried running some html5 tests on WiiU in the browser and, while it all worked perfectly, it was incredibly, disappointingly slow. Slower than a 3 year old low-end android phone. So let's hope they have a hardware accelerated canvas, or something like that. if they really go for html5 then a new firmware will fix this for sure Quote Link to comment Share on other sites More sharing options...
@99golems Posted June 24, 2013 Share Posted June 24, 2013 i'd do it but golly, 5k is quite a chunk of money... Quote Link to comment Share on other sites More sharing options...
rich Posted June 28, 2013 Author Share Posted June 28, 2013 We'll they accepted our application so we are through to the 2nd round now. Lots of business / security questions and NDAs. Fingers crossed Quote Link to comment Share on other sites More sharing options...
dTb Posted June 29, 2013 Share Posted June 29, 2013 Yeah ! Congrats \\ // ! I'm looking forward to know more about this. Quote Link to comment Share on other sites More sharing options...
Morgondag Posted July 6, 2013 Share Posted July 6, 2013 Hello! ( New to this forum)We http://morgondag.nuGot accepted and 3rd party developers for the WIIU recently. We haven't finish anything for it yet, but we are developing two of our html5 games for it.Vemdel - Raspberry HuntandRymdResa When you get accepted you sign a boat load off paper to not talk about anything basically. But Yeah the framework is nice!And the canvas is indeed accelerated.Still haven't figured everything out.Things like switching sound source. the gamepad or the tv.Yesterday i built a hacky solution to get the input data from the gamepad working with impact.jsWorks nice, But you do need to consider the framerate especially if you are displaying the same Canvas Element on both the TV and the gamepad itself.And when we finish the games we need to get nintendos approval and a couple of miles more paperwork, before we can release it.But that is kinda the consol deal isn't it? Olle 1 Quote Link to comment Share on other sites More sharing options...
zimbres Posted July 15, 2013 Share Posted July 15, 2013 Let me ask you something, Morgondag. The screen coordinates starts at the top-left of the screen or bottom-left? Or it's just everything the html5 way? Quote Link to comment Share on other sites More sharing options...
rich Posted July 17, 2013 Author Share Posted July 17, 2013 We got our approval today So I'm looking forward to digging around with the API and seeing what it can do once all that stuff arrives. Quote Link to comment Share on other sites More sharing options...
Morgondag Posted July 17, 2013 Share Posted July 17, 2013 Let me ask you something, Morgondag. The screen coordinates starts at the top-left of the screen or bottom-left? Or it's just everything the html5 way?Well you have a regular DOM ;-) So its top left. But you do how ever have 2 DOMs! the gamepad and the TV-screen have dedicated html files. We got our approval today So I'm looking forward to digging around with the API and seeing what it can do once all that stuff arrives.Congratz! you could install nintendo webframework and have a look in the api. and when you/or if you get your hardware you can install it later.Im currently looking for a viable sound sollution. sending html5 audio to two contexts. Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted July 19, 2013 Share Posted July 19, 2013 What Audio implementation is used? WebAudio? That would be slick. Quote Link to comment Share on other sites More sharing options...
Seven Tiles Studio Posted January 15, 2016 Share Posted January 15, 2016 Are there any news about this? We're very interested! Quote Link to comment Share on other sites More sharing options...
staff0rd Posted January 16, 2016 Share Posted January 16, 2016 This does look interesting. This reddit post suggests you need to purchase a $4k dev kit, but that speaking with a nintendo rep may allow you to subvert this fee. However, the official page doesn't say anything regarding that. I just signed up and received a "someone will contact you". Seven Tiles Studio 1 Quote Link to comment Share on other sites More sharing options...
Seven Tiles Studio Posted January 18, 2016 Share Posted January 18, 2016 @rich We know this thread is old, but shall we ask the current status of Phaser compatibility with Nintendo Web Framework? Thank you! Quote Link to comment Share on other sites More sharing options...
staff0rd Posted February 25, 2016 Share Posted February 25, 2016 Got an email from Nintendo today - they're going to call me within the next week. mattstyles 1 Quote Link to comment Share on other sites More sharing options...
theweirdn8 Posted February 25, 2016 Share Posted February 25, 2016 Congrats, Hope to see you under NDA soon. Quote Link to comment Share on other sites More sharing options...
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