PhasedEvolution Posted September 13, 2016 Share Posted September 13, 2016 Greetings. Attempting isometric game. I would like to have a fixed player camera that gets a fixed view of the player and moves if needed, when the player moves. The camera also moves not just aims to where the player is. Has anyone acheved that? If I could specifcy the distance between the player and camer would be better. Ty Quote Link to comment Share on other sites More sharing options...
douglas Posted September 13, 2016 Share Posted September 13, 2016 it means a chasing camera, i didn't look at the code to know how it works but in other frameworks it's called like this Quote Link to comment Share on other sites More sharing options...
PhasedEvolution Posted September 13, 2016 Author Share Posted September 13, 2016 3 minutes ago, douglas6500 said: it means a chasing camera, i didn't look at the code to know how it works but in other frameworks it's called like this Yeah probably it is that. I achieved that in phaser (2d) but was just doing "game.camera.follow()"... Quote Link to comment Share on other sites More sharing options...
douglas Posted September 13, 2016 Share Posted September 13, 2016 thanks for launching such a subject i am still on phaser (2d) it's interesting to see how things works in different technologies Quote Link to comment Share on other sites More sharing options...
PhasedEvolution Posted September 13, 2016 Author Share Posted September 13, 2016 9 minutes ago, douglas6500 said: thanks for launching such a subject i am still on phaser (2d) it's interesting to see how things works in different technologies Hehe indeed well I dont think you should say it like "still". Phaser is an awesome and powerful game engine. The things you can make with are mind blowing douglas 1 Quote Link to comment Share on other sites More sharing options...
douglas Posted September 13, 2016 Share Posted September 13, 2016 at the moment i am on the different states that can be used as levels the function start is a little bit confusing as a start state http://codepen.io/featuresmega/pen/wzrARJ PhasedEvolution 1 Quote Link to comment Share on other sites More sharing options...
PhasedEvolution Posted September 13, 2016 Author Share Posted September 13, 2016 L 4 hours ago, douglas6500 said: at the moment i am on the different states that can be used as levels the function start is a little bit confusing as a start state http://codepen.io/featuresmega/pen/wzrARJ Looks nice what type of game will you aim for? Quote Link to comment Share on other sites More sharing options...
douglas Posted September 13, 2016 Share Posted September 13, 2016 i have some but i prefere to start from existing and develop them more of if the licence is open because i like the word construction more then creation Quote Link to comment Share on other sites More sharing options...
PhasedEvolution Posted September 14, 2016 Author Share Posted September 14, 2016 20 hours ago, douglas said: i have some but i prefere to start from existing and develop them more of if the licence is open because i like the word construction more then creation ah ok hope it goes well Quote Link to comment Share on other sites More sharing options...
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