Temptation Posted September 13, 2016 Share Posted September 13, 2016 Hello guys, I have just a theoretical question, that should lead me in the right direction Let's say I have a mesh, I would cut off the mesh in separate bodyparts let's say for now it would be [ BP_HEAD ] [ BP_CHEST ] [ BP_LEGGINGS ] [ BP_BOOTS ] [ BP_GLOVES ] And from my previous experience I would say I will have a rig, and this rig whil get exported with each bodypart file. i00_imperial_armor_head.obj/fbx/whatever Containing Mesh, rig, vertex data etc i00_imperial_armor_chest.obj/fbx/whatever Containing Mesh, rig, vertex data etc i00_imperial_armor_leggings.obj/fbx/whatever Containing Mesh, rig, vertex data etc i00_imperial_armor_boots.obj/fbx/whatever Containing Mesh, rig, vertex data etc i00_imperial_armor_gloves.obj/fbx/whatever Containing Mesh, rig, vertex data etc Is babylon capable of combining all this parts together? I mean does it have needed methods to work with this type of things? Thank you:) Quote Link to comment Share on other sites More sharing options...
Gugis Posted September 13, 2016 Share Posted September 13, 2016 You only need one rig, and meshes skinned on that rig. Then apply rig for mesh like that - mesh.skeleton = skeleton Temptation 1 Quote Link to comment Share on other sites More sharing options...
Temptation Posted September 13, 2016 Author Share Posted September 13, 2016 Thanks I will try : ) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.