NasimiAsl Posted September 13, 2016 Share Posted September 13, 2016 hi i change melyon.ir loading and control please share your look about that and load time thanks http://melyon.ir/ http://melyon.ir/#fog key arrows for move + Mouse left key down front +Mouse right key down back Mouse wheel look up and down r : back to first position click on menus see tablet we have english version too but not complete yet sorry about that GameMonetize, jerome and Wingnut 3 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted September 14, 2016 Share Posted September 14, 2016 So NICE! So so so so so so soooooo NICE! I drooled all over my keyboard. (caused by enthrallment and bedazzling) Marry me, Naz! There's birds singing in the forum, now. Perhaps some window.onFocusLoss = birds.stopSinging() ...needed somewhere. There is an automatic camera tilt-change when entering/exiting building. Feels strange.... possibly annoying. Perhaps cam ped-up/down as character steps up/down street curb. If mousewheel allowed very accurate tilt up/down... maybe auto-tilt is ok... because user can quickly correct it... it they didn't want the auto-tilt. For me, currently, mousewheel tilt is rather "coarse"... imprecise... not fine-adjustable. Indoor and outdoor mode, right? *nod* That's why they used CinemaScope in the old westerns... to get the sprawling vistas ...of those grand outdoor scenes. That's when DeltaKowboy rides-off into the sunset. He COULD have had the girl... he certainly won her heart. But nope... just him and his trusty horse... Vorlon... riding off into the sunset. Matt Dillon never hung his hat-up... at Kitty's place. NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted September 14, 2016 Author Share Posted September 14, 2016 thanks @Wingnut i use the second loop structure for movement so in low fps you have stable speed and your speed is not depended for FPS i this for freeCamera and Collision we most define other loop and don't check that in render loop (maybe that help in physics too) Quote Link to comment Share on other sites More sharing options...
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