adam Posted September 12, 2016 Share Posted September 12, 2016 Why is the top part of this mesh no longer clickable after rotating the top bone? http://www.babylonjs-playground.com/#OCCLB#19 I tried increasing the size of the bounding box, but that failed. The area where the top part of the mesh was before the bone rotation is still clickable. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 13, 2016 Share Posted September 13, 2016 Hello Bones are GPU only objects. This means that the deformation is only visual. The geometry that CPU can reach is unchanged. In other words: you cannot pick a mesh deformed by a bone (You can only pick the original version). Quote Link to comment Share on other sites More sharing options...
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