ForT3X Posted September 11, 2016 Share Posted September 11, 2016 Hello, I'm currently working on a tiny project in Phaser/JS for my first time ever and I'm walking into a little problem. I'm not so sufficient in JS yet so I hope it's a dumb question that can be solved with a simple suggestion. Already googled like 3 hours but can't fix it. Case: I'm generating a global array in my bootstate and filling it with 2 strings and 1 sprite (This will be a list of players with an avatar and name) BasicGame = { players: new Array(8), //playerImage: new Array(8) }; BasicGame.Boot = function (game) { console.log("%cStarting my awesome game", "color:white; background:red"); }; BasicGame.Boot.prototype = { preload: function () { this.game.load.image("mark", "assets/mark.png"); }, create: function () { players = new Array(8); playerStockImage = this.game.make.sprite(0,0,"mark") for (i = 0; i < players.length; i++) { players[i] = { name: "name" + i, name2: "name2" + i, sprite: playerStockImage }; console.log(i); } This all works perfectly fine when arriving at the mainmenustate create function the first time and I call this.game.add.existing(players[0].sprite); then I navigate to the gamestate and then back to my mainmenustate it tells me "Cannot read property 'length' of undefined" on the line above. I guess I'm missing something but i can't find what and I'm turning to become pretty clueless Link to comment Share on other sites More sharing options...
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