primesoftware Posted September 11, 2016 Share Posted September 11, 2016 Hello all, I'm trying to programmatically create a cylinder using the following: var cylinder = BABYLON.MeshBuilder.CreateCylinder("wormhole", {diameter: 1, tessellation: 24}, this.resourceStore["GameScene"]); cylinder.position = BABYLON.Vector3(-0.56, 1.27, 1.235); and it is throwing a TypeError: e is undefined with the following trace: o</i.prototype.copyFrom() babylon-2.4.min.js:1 t</i.prototype.computeWorldMatrix() babylon-2.4.min.js:6 o</i.prototype._evaluateActiveMeshes() babylon-2.4.min.js:10 o</i.prototype._renderForCamera() babylon-2.4.min.js:11 o</i.prototype._processSubCameras() babylon-2.4.min.js:11 o</i.prototype.render() babylon-2.4.min.js:11 GameManager.prototype.initialize/</textTask.onSuccess</<() GameManager.js:191 bound () self-hosted c</o.prototype._renderLoop() babylon-2.4.min.js:4 bound () self-hosted Any ideas? Everything works fine (i.e. scene loads, textures show, materials work, controls work). I have noticed lately that my textures seem to disappear at a particular camera but the geometry is still there. Not sure if its related. Quote Link to comment Share on other sites More sharing options...
smatt Posted September 11, 2016 Share Posted September 11, 2016 (edited) Add a "new" before BABYLON.Vector3 Edit: working playground http://babylonjs-playground.com/#2GYHHR Edited September 11, 2016 by smatt Add working playground Quote Link to comment Share on other sites More sharing options...
primesoftware Posted September 12, 2016 Author Share Posted September 12, 2016 @smatt Ahhhh!!! I was coding late and on 5 hours of sleep. I'm dumb. Thanks!! Quote Link to comment Share on other sites More sharing options...
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