marlene Posted September 8, 2016 Share Posted September 8, 2016 In https://doc.babylonjs.com/tutorials/Caching_Resources_in_IndexedDB Note: by default, the Babylon engine is configured to use online resources. So if you don’t provide any .manifest file, it will assume that you want the resources to be loaded directly from the web all the time. Manifest File Using the skull example from your course Introduction to WebGL 3D with HTML5 and Babylon.js the Microsoft Virtual Academy I am getting error; GET /skull/skull.babylon.manifest?1473362205714" Error (404): "Not found". Why would the engine be configured to use online resources and how can one disable this feature? Does this mean everytime I want to load assets like blend, .obj, etc maybe just for a testing I need to create a manifest file? I am using babylon.2.4. Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted September 8, 2016 Share Posted September 8, 2016 @marlene The .manifest file is only used when caching 3d models in the browser cache. In which case, while the model is cached in the browser cache & the manifest version doesn't change, the cached version of the model is used. so everytime you make changes to your model, you need to either update your manifest file or clear your browser cache in order to display any changes. In a development environment you can completely ignore that error and not worry about manifest's, but if you want to remove the error, yet don't want to update a manifest file everytime you make a small change to a model, just make a blank text file in the same folder as your model and name it "YourModelFileName.babylon.manifest", i believe that should take care of it. Quote Link to comment Share on other sites More sharing options...
marlene Posted September 8, 2016 Author Share Posted September 8, 2016 Thanks for the prompt reply. The blank text file sounds good so I will give that a try. Quote Link to comment Share on other sites More sharing options...
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