spinnerbox Posted September 7, 2016 Share Posted September 7, 2016 I was wondering if there are some examples of adding onDragStart and onDragStop events dynamically once a condition is met? The picture shows the asked functionality: I press "The Horizontal baffle" button, and by doing that, a horizontal handle is added on screen following the mouse cursor. Currently the handle is moved directly with (x, y) coordinates on update, so no drag events included. I should be able to start dragging my handle and when I stop drag or release the handle it should add new shelve. Currently I am checking gameObject.input.mousePointer.isDown state and add shelve when mouse is released. But this is just not enough. Are there some examples of this complete functionality. I am just tired of hacking and trying non-sense solutions Link to comment Share on other sites More sharing options...
spinnerbox Posted September 7, 2016 Author Share Posted September 7, 2016 What you cannot solve with one nested loop, solve it with two nested loops Once I have better solution will post it. But still haven't used drag events. Link to comment Share on other sites More sharing options...
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