royibernthal Posted September 6, 2016 Share Posted September 6, 2016 I'm loading a 3D model exported to .babylon format using Blender. Lighting (PointLight) is only reflected on the 3D model if I don't apply its textures. Why is that? How can I fix it? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 6, 2016 Share Posted September 6, 2016 Can you share your code on the playground? Quote Link to comment Share on other sites More sharing options...
royibernthal Posted September 6, 2016 Author Share Posted September 6, 2016 Once I created the PG I noticed that increasing the intensity makes it more noticeable (as well as changing the light colors). The light is far more noticeable on meshes without materials. You can see it as solved, I should've played with it a little more before creating a topic. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 7, 2016 Share Posted September 7, 2016 No problem..as long as you find your way, I'm happy royibernthal and Wingnut 2 Quote Link to comment Share on other sites More sharing options...
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