The following function minimizes the number of vertices in a mesh.
BABYLON.Mesh.prototype.minimizeVertices = function() {
var _pdata = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
var _ndata = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
var _idata = this.getIndices();
var _newPdata = []; //new positions array
var _newIdata =[]; //new indices array
var _mapPtr =0; // new index;
var _uniquePositions = []; // unique vertex positions
for(var _i=0; _