dmko Posted September 4, 2016 Share Posted September 4, 2016 Any advice for best practices to make a texture-based drawing util? I'm thinking to keep a Container (or ParticleContainer) around, and with each drawing movement, clear that container, add sprites to it, and then render it to a RenderTexture. However- is this really any better than just making the ParticleContainer visible and keep adding sprites? Additionally - it seems that RenderTexture doesn't allow additive renders.... In other words, if I clear that container, it just renders the latest sprites, wiping what was there before... though I have some sample code of an older version where I played around with PIXI last year and it probably worked.. though maybe it was on canvas *shrug* Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted September 4, 2016 Share Posted September 4, 2016 RenderTexture allows additive renders. renderer.render(myStage, myTexture, false); dmko 1 Quote Link to comment Share on other sites More sharing options...
dmko Posted September 4, 2016 Author Share Posted September 4, 2016 Cool, thanks!! Quote Link to comment Share on other sites More sharing options...
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