Jump to content

Create my own .babylon file


Saryx
 Share

Recommended Posts

Hello!!
I need help to write a .babylon file that represent a mesh + his rigging skeleton. I have built them thanks to my computer graphics application and now I need to write an "exporter" that allow to export my mesh + skeleton using my cpp code writing a proper .babylon file format.

The question is how many vertices the model could have? My doubt is if exists a limit for number of vertices thus vertices indices, so the model must be splitted into "pieces of mesh". If exists a limits, what is it? Thanks a lot in advance

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...