Saryx Posted September 2, 2016 Share Posted September 2, 2016 Hello!! I need help to write a .babylon file that represent a mesh + his rigging skeleton. I have built them thanks to my computer graphics application and now I need to write an "exporter" that allow to export my mesh + skeleton using my cpp code writing a proper .babylon file format.The question is how many vertices the model could have? My doubt is if exists a limit for number of vertices thus vertices indices, so the model must be splitted into "pieces of mesh". If exists a limits, what is it? Thanks a lot in advance Quote Link to comment Share on other sites More sharing options...
max123 Posted September 2, 2016 Share Posted September 2, 2016 you'll reach your hardware's limits well before you reach a potential limit of vertices/indices javascript can handle (232 - 1) sauce Saryx 1 Quote Link to comment Share on other sites More sharing options...
Saryx Posted September 2, 2016 Author Share Posted September 2, 2016 ok! I had this doubt because I saw other models that had different submeshes: The whole mesh is splitted into submeshes, so I though that it has a limit in dimension of vertices. Thanks a lot!! Quote Link to comment Share on other sites More sharing options...
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