DWboutin Posted December 9, 2013 Share Posted December 9, 2013 Hi, I am a web developper who are really into Javascript and i want to start creating games for fun. What do you use to create your visuals? Is it possible to have vector graphics in an html5 game? Thank you for your tips and advices ^^ Mike Quote Link to comment Share on other sites More sharing options...
rich Posted December 9, 2013 Share Posted December 9, 2013 Our artists use a combination of Photoshop, Illustrator, Flash and GrafX2 depending on what the visual result needs to look like. Grafx for all pixel art work, Illy/Flash for vectors and Photoshop for most everything else. Yes it's possible to make a game using SVG (native browser vectors) but it's not usually recommended. GPU performance is found in bitmaps, not vector art. Quote Link to comment Share on other sites More sharing options...
antonio Posted December 9, 2013 Share Posted December 9, 2013 I use Illustrator for designing and Flash for painting, animation and exporting to sprites, which I can import directly into Construct2.For pixel-art-animation and drawing I use Pixen (Mac). Quote Link to comment Share on other sites More sharing options...
Rudrabhoj Bhati Posted December 9, 2013 Share Posted December 9, 2013 Inkscape and GIMP are very good but learning material are less. Photoshop have endless tutorials online for almost any effect you need with very nice videos. I think Illustrator's gradients looks better. Heppell08 1 Quote Link to comment Share on other sites More sharing options...
NotionGames Posted December 13, 2013 Share Posted December 13, 2013 I create mine in a pretty tedious manner. I draw everything by hand with pencil and paper. Then I ink over the lines with inking pens. After that, I scan it and open inside Photoshop and color it up. Once done with the coloring, I edit, resize, and import into Construct (or whatever game engine). Et Voila! samme, kass, feiss and 1 other 4 Quote Link to comment Share on other sites More sharing options...
DWboutin Posted December 15, 2013 Author Share Posted December 15, 2013 Really awesome guys! Thank you Quote Link to comment Share on other sites More sharing options...
aladine Posted December 16, 2013 Share Posted December 16, 2013 I create mine in a pretty tedious manner. I draw everything by hand with pencil and paper. Then I ink over the lines with inking pens. So that's the secret behind Super Ubie Land and Team Notion Quote Link to comment Share on other sites More sharing options...
feiss Posted December 18, 2013 Share Posted December 18, 2013 Amazing stuff NotionGames! It's lovely to see traditional art from time to time. Congratulations! I usually use Photoshop, btw. Grafx is amazing for pixel art too, but not very game dev oriented.. (neither photoshop, but at least you can use some batch export, scripting, etc) NotionGames and DWboutin 2 Quote Link to comment Share on other sites More sharing options...
Rustem Posted January 16, 2014 Share Posted January 16, 2014 to NotionGames: and what's about speed and productivity of your method? for example, how much time is requiring to draw whole game art and graphics? Quote Link to comment Share on other sites More sharing options...
nikolayku Posted January 16, 2014 Share Posted January 16, 2014 Gimp for bitmap, inkscape for vector, blender 3d for 2d/3d art Quote Link to comment Share on other sites More sharing options...
Mike Posted January 16, 2014 Share Posted January 16, 2014 Even if I can't share aother methid then pixel art... I wanted to say big thanks to NotionGames for sharing the screens - small things like this boosts my inner passion of game developing Giving live to drawings like that it's priceless. Quote Link to comment Share on other sites More sharing options...
drops Posted January 23, 2014 Share Posted January 23, 2014 Photoshop, Aseprite (nice little graphical editor, can do anims too), Spine (char anims), Inkscape (actually i find it more user friendly than illustrator ), Cinema4D (3d) and kuler/colourlovers (for palette inspiration). Quote Link to comment Share on other sites More sharing options...
DWboutin Posted February 3, 2014 Author Share Posted February 3, 2014 Does someone have a software to do pixel art who create sprites with JSON Atlas? Quote Link to comment Share on other sites More sharing options...
BaronWilhelm Posted February 11, 2014 Share Posted February 11, 2014 Gimp for bitmap, inkscape for vector, blender 3d for 2d/3d artThis is my preference as well. I love seeing NotionGames process though! Quote Link to comment Share on other sites More sharing options...
r00 Posted February 24, 2014 Share Posted February 24, 2014 +1 for colourlovers.com and adobe kuler. I'm not really a graphics artist, but when I do visuals, colors have important part in the work flow. DWboutin 1 Quote Link to comment Share on other sites More sharing options...
TheNewRobot Posted February 27, 2014 Share Posted February 27, 2014 I do vector art in Flash and I handle pixel art in GraphicsGale. I usually pencil out some rough drafts first, then I scan the sketch into the computer, and ink and animate on the computer off the basic sketch. Quote Link to comment Share on other sites More sharing options...
snowkie Posted March 1, 2014 Share Posted March 1, 2014 I do my 2d assets on photoshop for raster graphic. For vector, mostly i'll draw directly on flash, and for more precision, i use coreldraw/ adobe illustrator Quote Link to comment Share on other sites More sharing options...
Luis Felipe Posted March 4, 2014 Share Posted March 4, 2014 I've seen some people work on Blender (www.blender.org) or any 3D package to make either run cycle mockups or really polished final character animations, then having a camera point in side view and export frames from the animation inPNGs with transparent background. it's really just another "style" to the traditional drawing approach. I think this game used that technique: NinJump Deluxe The game remains 2D but the character feels, at least to me, as if it was made and animated in 3D before exporting individual frames. In any case, I think that's just another way of doing things that could come useful depending on the project, of course that does add another skill you have to learn but just wanted to mention it If not then I completely recommend photoshop, anything you want to do, can be done, of course it's just another toolset, practice makes perfect, not the tool I've looked into GIMP and myPaint before, the thing was that I had already used photoshop a few years before I tried it so it never sticked. But they are equally as powerful. For example, David Revoy (http://www.davidrevoy.com/article/218/guide-my-hardware-and-software-for-digital-painting.html) uses nothing but open source software to make his paintings. DWboutin 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.