iSoundy000 Posted August 31, 2016 Share Posted August 31, 2016 there is sample http://www.babylonjs-playground.com/#1AHDEQ julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted September 1, 2016 Share Posted September 1, 2016 Thanks for this feedback ! Will have a look as soon as possible Quote Link to comment Share on other sites More sharing options...
Wingnut Posted September 1, 2016 Share Posted September 1, 2016 http://www.babylonjs-playground.com/#1AHDEQ#2 Hi guys. Possible quick answer... it's not a number-of-cameras problem. LayerMask issue. I turned layermasks off. Quote Link to comment Share on other sites More sharing options...
iSoundy000 Posted September 1, 2016 Author Share Posted September 1, 2016 23 minutes ago, Wingnut said: http://www.babylonjs-playground.com/#1AHDEQ#2 Hi guys. Possible quick answer... it's not a number-of-cameras problem. LayerMask issue. I turned layermasks off. Thanks, no use answer. The box is my UI mesh ,I want it static, so it's layermask is the UICamera's layermask. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted September 1, 2016 Share Posted September 1, 2016 Sorry iSoundy... I thought maybe it was a copied playground that had unneeded layerMask directives in it. I didn't know that you added those, and that you need them active. I'm going to ping @Luaacro again to make sure he knows that I had no usable answer to this. Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted September 6, 2016 Share Posted September 6, 2016 Thanks @Wingnut I'm still searching the bug. Once I get a fix I'll let you know Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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