GameMonetize Posted June 29, 2017 Share Posted June 29, 2017 They should all have it :0 https://github.com/BabylonJS/Babylon.js/blob/master/src/Cameras/babylon.camera.ts#L570 Quote Link to comment Share on other sites More sharing options...
steven_EXC Posted June 30, 2017 Share Posted June 30, 2017 For some reason, this one class doesn't seem to have it. Here's a screenshot of my console. I just have a very basic scene where I spawn a few primitives and then a WebVRFreeCamera. Separately from this, I set up a playground where I tested the same thing and got the same results. http://www.babylonjs-playground.com/#B5A0BS#3 What's weird though is that I can set minZ and maxZ straight from the WebVRFreeCamera in the playground and it seems to work fine. I think I was using an outdated version of babylon before. Either way, I have my solution for the clipping planes. Quote Link to comment Share on other sites More sharing options...
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