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House in progress with Sketchup-Blender-Babylon


erixon
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I decided to recreate my childhood house from memory as a project, quite roughly going into details later.

I create in Sketchup, bake different AOs in Blender to a secondary lightmap texture with Photoshop and export to Babylon. The style is not final. Cycles light rendering look nice but not sure how well it work with dynamic lighting/shadows.

It's quite easy doing the whole scene once, but smaller separate parts going to take more time. At some point I guess the scene going probably to be too complex and some kind of delayed loading/enable areas.

Implemented one mirror. Maybe some moving things later.

You learn how damn hard it is to finish a nice looking project in 3D, a lot of ideas, but it's very complex. Maybe more fun to just create little worlds to explore as art.

http://www.onemotion.com/babylon/

kind regards
Tomas

house.jpg

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